Some Aspects of Cauldron: Bubble and Boil’s Design

In my last blog post I discussed some thoughts regarding game design and what I like in games. This post will discuss some elements of Cauldron: Bubble and Boil design elements in light of that previous post. In Cauldron: Bubble and Boil, you are witches who are competing in a […]


A bit about my game design philosophy, part I

  People like games for a variety of reasons, from thought-provoking, deep strategy games to games of pure chaos and luck, from 12 hour commitments to fifteen minute fillers, from coldly abstract to dripping with theme. A few things I like to find in games are as follows:     […]


New “design posts” series in the works.

Hi folks, I will shortly be beginning a series of posts about the genesis of Cauldron: Bubble and Boil today or tomorrow.  The first post will discuss my overall design philosophy.  Coming soon!