Contdown to GenCon continues! Art dump!

Today for the countdown to #gencon, #gencon2016 art dump, I have a prototype of the Diablerie Track with turn order guide. You use the track to keep track of the number of spells (hexes) you cast. See you at Gen Con!


Countdown to GenCon2016 art dump

Today for our countdown to #gencon, #gencon2016 art dump I am posting the banner that we will have on display at the First Exposure Hall.  Make sure to swing by!


Countdown to GenCon 2016 continues!

Today for my countdown to GenCon 2016 art dump is one of my favorite art pieces by Alysa Avery for the Leader Deck expansion for Cauldron: Bubble and Boil.  The art piece is for the Witch of the Bayou card.  Enjoy! Also keep an eye peeled for us at the […]


Countdown to GenCon 2016 – 6 days remaining

Today’s picture for the countdown to GenCon art dump is a prototype card for the Moon Deck expansion to Cauldron: Bubble and Boil.  It is a little rough to be sure.  This is not the final layout.  If you come to the First Exposure Hall you will be able to […]


Countdown to GENCON 2016!

For the next seven days I will be counting down to GenCon 2016 by releasing an image from Cauldron: Bubble and Boil! Today we start with a card, the Enchant Familiar Chow card.  Let me know what you think! Also, don’t forget to check us out at the First Exposure […]


Cauldron: Bubble and Boil Previews at GenCon

Looks like we will be in the First Exposure Hall this year!!! Stay tuned for more details (days, times, etc.)   Additionally, we will be popping up here and there to let folks give the game a go. We will be lurking around the open gaming areas as well as […]


On Hexes and Being Hexed in Cauldron: Bubble and Boil

As I lay here recuperating from an Emergency Room visit and a few days in the hospital, I feel inspired to write about one aspect of the game, namely hexes. Ugh, I feel like I have been hexed which is, of course, why I decided to write this… so let […]


Some Aspects of Cauldron: Bubble and Boil’s Design

In my last blog post I discussed some thoughts regarding game design and what I like in games. This post will discuss some elements of Cauldron: Bubble and Boil design elements in light of that previous post. In Cauldron: Bubble and Boil, you are witches who are competing in a […]


A bit about my game design philosophy, part I

  People like games for a variety of reasons, from thought-provoking, deep strategy games to games of pure chaos and luck, from 12 hour commitments to fifteen minute fillers, from coldly abstract to dripping with theme. A few things I like to find in games are as follows:     […]